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- From: shamim@howland.isu.edu
- Newsgroups: rec.models.rc,news.answers,rec.answers
- Subject: R/C Flying: Part 1 of 2/rec.models.rc FAQ
- Supersedes: <RC-flying-FAQ1_762440703@ickenham.isu.edu>
- Followup-To: rec.models.rc
- Date: 28 Mar 1994 06:05:05 -0700
- Organization: Idaho State University, Pocatello
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- Approved: news-answers-request@MIT.Edu
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- Expires: 9 May 1994 13:05:03 GMT
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- Summary: A Beginner's Guide to Radio Controlled Flying
- Xref: bloom-beacon.mit.edu rec.models.rc:14124 news.answers:16941 rec.answers:4648
-
- Archive-name: RC-flying-FAQ/part1
- Last-modified: Mar 2 1994
-
- Greetings! This is the "Radio Control (R/C) Flying" help file, containing
- information of general interest to beginners. This file is posted regularly
- (every 28 days), and automatically.
-
- If you are just starting out in R/C (radio controlled) flying, or just
- thinking of it, be sure to read at least the Introduction and the sections
- on Building/Buying, Learning to Fly and one of Gliders, Power or
- Electrics. I have tried to address all questions a beginner may have; if
- your question isn't here, please send it to me so I can include for the
- next person needing help.
-
- Remember, no amount of FAQ reading can substitute for an instructor!
-
- Shamim Mohamed
- shamim@howland.isu.edu
-
- ============================== Cut Here ======================================
-
- Authors:
- W.A. - Wayne Angevine (angevine@badger.Colorado.EDU)
- G.H. - Gary Hethcoat (gdh@dobbs.Eng.Sun.COM)
- K.S. - Ken Summers (cs3871aa@triton.Unm.EDU)
- J.P. - John Pitman (jrp@bohra.Cpg.Oz.AU)
- S.M. - Shamim Mohamed (shamim@howland.isu.edu)
-
- Thanks to the following for comments and reviews:
- Dave Burritt (drb@druwy.Att.COM)
- Jeff Capehart (jdc@reef.Cis.Ufl.EDU)
- Warren R Carithers (wrc@cs.Rit.EDU)
- Carl Kalbfleisch (cwk@boomer.Ssc.GOV)
-
-
- Contents:
-
- -Part 1
- Introduction -- Beginning R/C, radios -- (S.M.)
- Buying & Building -- Kits, ARFs and Scratchbuilding -- (S.M.)
- Learning to Fly -- Instructors, Pre-flight checks -- (S.M.,G.H.)
- Gliders -- Launching, Staying Up, Recommendations and Costs
- -- (S.M.)
- -Part 2
- Power (gas) -- (G.H.,K.S.)
- Electrics -- Advantages, Equipment, Motor Specs., Recommendations --
- -- (W.A.)
- Some Aerodynamics -- Speed, Turning, Stalls -- (S.M.)
- The rec.models.rc ftp site
- -- to get plotfoil, airfoil data, circuit diagrams &c. --
- Other Information -- esoteric supplies and materials
- -- tuned pipes -- (J.P.)
-
- :::::: -- Introduction -- ::::::
-
- >Should I start with powered flight, or with a glider?
-
- Depends on your preferences. I prefer gliders; that's where I started. The
- 2m (6 foot wingspan) class is a good size---large enough to be easy to fly
- but small enough for easy transport. Beginner gliders are lighter, fly
- slower and are more acceptable to the non-flying community than powered
- planes---no noise or mess. Gliders are also cheaper (at least the trainers
- are) than powered planes---no fuel, batteries, starter etc. to worry
- about. Electric Flight is silent and clean so finds greater acceptance
- from neighbours etc. at the flying field, although some people feel that
- electrics are not robust/easy enough for beginners. There is a little more
- paraphernalia - you may need spare battery packs, but you can fly from
- smaller fields. Power (with engines that use a fuel) will let you fly
- longer, and your model doesn't need to be as light as with electric (so
- it's likely to be easier to build); however, you may have to go to a field
- far from populated areas.
- Whatever you pick, stay away from those sleek fast scale jobs! They
- look nice and fly hard, and those are the last things you want in your
- first plane. Stick to the trainers - they might not look as glamourous,
- but they will make you a much better pilot.
- And the most important point - no matter what else, try to find an
- instructor! This is the one thing that may make the difference between a
- rewarding experience and endless frustration. R/C pilots are friendly, and
- most will gladly teach you for free.
-
- >Are there any organisations etc. I can join for information?
-
- Ask at your local hobby shop---there may be a club in your neighbourhood.
- This is the best way to meet other pilots and find an instructor. Most
- pilots will more than glad to help you out. If you can find a club, for
- an instructor, choose someone who is smooth in flying his/her plane and
- that you get along with. Remember, the ones best at flying (hangar or
- otherwise) may not always be the best instructors.
-
- For U. S. residents, an organisation well worth joining is the Academy of
- Model Aeronautics (AMA). They are the modellers' main voice where it
- matters---they liaison with the FCC, the FAA and Congress. It is an
- affiliate of the National Aeronautic Association (NAA) and is the US
- aeromodeling representative of the Federation Aeronautique Internationale
- (FAI). Membership in the AMA also gets you $1,000,000 of liability
- insurance, without which most fields will not allow you to fly. You also
- need to be an AMA member to participate in contests. Besides, you also get
- a magazine, `Model Aviation' which is rather good in itself, and it keeps
- you informed about the state of the hobby. So JOIN AMA!!! You can write
- to: Academy of Model Aeronautics, 5151 E. Memorial Drive, Muncie, IN
- 47302-9252. Membership is $40 per year (and well worth it). Their phone number
- is 317 287 1256.
-
- --- Radios:
-
- >Since a trainer needs only 2 or 3 channels, should I get one of the cheap
- >radio systems?
-
- Don't bother with the cheap 2 or 3 channel sets---get a 4-ch system.
- It will come with NiCad rechargeable batteries and (usually) 3 servos;
- this is the most popular and most cost-effective kind of system. You can
- put the main pitch control (elevator) and the main turning control (in
- this case the rudder) on one stick, which is how most people (and thus
- most instructors) fly. The cheaper systems come with the controls on
- separate sticks and you will have tough time finding someone willing to
- teach you with that setup. They also use non-rechargeable cells, which can
- get very expensive, and sometimes have corrosion problems at the terminals.
-
- >What is a "1991" system?
-
- Strongly recommended! A "1991" system is so named because in 1991 the
- radio control frequency regulations changed, which effectively made the
- "old-style" radios unusable. The "old-style" radios have a separation
- between channels of 40 kHz. Today, a separation of 10 kHz is needed, even
- though R/C channels will still be 20 kHz apart---because the FCC in their
- infinite wisdom have created channels for pagers and such _between_ the
- R/C channels, i.e. 10 kHz away from our frequencies. The Airtronics VG4 FM
- series is an inexpensive example, and is about $120 mail order. [U. S.
- specific]
-
- If you can afford it, a system that has a "buddy box" is a really good
- idea. This is an arrangement where the instructor's radio is hooked up to
- yours, and he just has to release a button on his radio to take over
- control, rather than wrestling the radio from your grip. If you do this,
- be aware that you need to get the same (or compatible) radio as your
- instructor.
-
- :::::: -- Buying and Building -- ::::::
-
- >Should I start with plans and build my own plane from scratch, buy a kit
- >plane with wood and plans included, or go with one of those everything
- >included ready to fly planes.
-
- There are a few good trainers that are ready to fly (or almost ready to
- fly, aka ARF). ARF planes are usually heavy and hard to repair. The new
- generation of ARF kits is all wood and better built but more expensive.
- The better kits have parts that are machine cut, the somewhat cheaper
- ones are die-cut. You'll probably have to so a little more work with a
- die-cut kit, mostly in separating parts and sanding them.
-
- ARFs vs. kits: this is a matter of opinion, but more people seem to think
- that kits are a better idea for beginners. Pro kits: you get valuable
- building experience and are able to do repairs. Moreover trainers are
- good planes to learn to build as well as to fly, and most of them are
- cheaper than most ARFs. Pro ARFs: you can be flying sooner, and you have
- less emotional investment in the plane so when you crash you don't feel
- as bad.
- However: regardless of what you chose, your chances of a painless
- education are greatly improved if you have an instructor---both for
- building and for flying.
-
- Remember, the plane you buy doesn't have to be good looking, it just has
- to teach you to fly! Many pilots after building a beautiful model are so
- afraid to crash that they never fly. Far better to have a scummy looking
- plane that you don't mind crashing again and again and learning to fly
- than to have a slick model that you can only mount on a stand! After you
- are proficient you'll have plenty of time to build good-looking planes.
-
- It seems to be the general consensus that there are enough decent kits
- around that building from scratch is not really worth the effort unless
- you are into design or obscure scale models. If this is what you really
- want, you may find the "plotfoil" program (available from the
- rec.models.rc ftp site and from comp.sources.misc archives) useful.
-
- The most important thing you can do while building is to make sure that
- everything is straight and square. This will result in a plane that flies
- consistently, predictably, and according to what you do at the transmitter
- instead of constantly trying to turn! This means: make sure the fin and
- the stabilizer are at right angles; make sure the wing and stabilizer are
- at right angles to the fuselage (viewed from above); looking at the side
- view, the wing, stabiliser and engine (if any) are all at the angles
- specified on the plans; and that the wing is built on an absolutely *flat*
- surface, to make sure it doesn't have any warps or bends.
-
- Covering: for now, stay with Monokote. It's reasonably easy to apply, not
- too heavy, and fuelproof. (The label gives directions.) Also, if you screw
- up a bit and find that the wing is warped, sometimes you can fix it by
- twisting it and re-shrinking the covering to hold it in place.
-
- Hinges: There seem to be as many opinions on this as there ways of
- hinging! The important thing to watch out for - they should be strong
- enough so they won't pull out, and the gap between the surfaces should be
- as small as possible. This is yet another place that an instructor is
- invaluable.
-
- :::::: -- Learning to Fly -- ::::::
-
- The most important point, one which cannot be overstressed:
- *GET*AN*INSTRUCTOR!*
-
- Here's what one beginner had to say:
-
- > I just started doing RC planes myself. In fact, yesterday I flew my
- > plane for the first time (with an instructor). He took off for me,
- > got the plane at a real high altitude and then gave me the controls.
- > I did OK (in my opinion) but did have to give him the controls twice
- > in order to get the plane into stable flight again. I figured the
- > controls would be sensitive but I did not realize HOW SENSITIVE. I
- > only had to move them about 1/8 of an inch to turn.
- >
- > There is no way I could have landed the thing without crashing.
- >
- > By the way I am a full scale pilot. That did not help me at all.
- > In fact I think it hurt. I didn't realize how much I use the "feel
- > of the plane" when flying a real one. Obviously you have no feel
- > whatsoever with RC planes.
-
- You probably won't have any really bad (i.e. irreparable) crashes. (Of
- course, you'll still crash.) Also make _sure_ you have your instructor
- check your plane thoroughly _before_ the first flight---as someone said,
- "it is much better to go home with no flights and one airplane than go
- home with one half a flight and many little pieces." This is really,
- *REALLY* important.
-
- --- Pre-flight Checklist ---
-
- When your model is ready to fly, make sure it is thouroghly checked over by
- someone who has done alot of building and flying. When I say thouroughly,
- I don't mean just picking it up and checking the balance and thumping the
- tires a few times. Every detail of setup and connection should be gone over
- in detail. If your instructor doesn't want to spend this much time
- checking your plane, find a new instructor.
-
- The importance of this pre-flight check cannot be overemphasized! Many planes
- are lost due to a simple oversight that could have been caught by a pre-flight!
-
- Here's a checklist:
-
- _Before_the_first_flight:_
-
- 1) Weight
- ---is the model too heavy?
-
- 2) Balance
- ---Is the center of gravity (fore and aft) within the range shown
- on the plans?
- ---Is the model balanced side to side? (right and left wings of
- equal weight)
-
- 3) Alignment
- ---Are all flying surfaces at the proper angle relative to each other?
- ---Are there any twists in the wings? (other than designed-in washin
- or washout)
-
- 4) Control surfaces
- ---Are they all *securely* attached? (i.e. hinges glued, not just
- pushed in)
- ---Are the control throws in the proper direction *and* amount?
- (usually indicated in the plans)
-
- 5) Control linkage
- ---Have all linkages been checked to make sure they are secure?
- ---Are all snap-links closed?
- ---Have snap-links been used on the servo end? (They are
- more likely to come loose when used on the servo)
- ---Have all screws been attached to servo horns?
-
- 6) Engine and fuel (if applicable)
- ---Has the engine been thoroughly tested?
- ---Are all engine screws tight?
- ---Has the engine been run up at full throttle with
- the plane's nose straight up in the air? (To make sure it
- won't stall when full power is applied on climbout)
- ---Is the fuel tank level with the flying attitude of the plane?
- ---Is the carburetor at the same height (not above) as the fuel tank?
- ---Is the fuel tank klunk in the proper position and moving freely?
-
- 7) Radio
- ---Has a full range check been performed?
- ---Has the flight pack charge been checked with a voltmeter?
- ---Have the receiver and battery been protected from vibration
- and shock?
- ---Is the receiver's antenna fully extended and not placed within a
- fuselage with any sort of metallic covering?
-
- _After_repair:_
-
- The checklist should be gone through again, with particular attention to
- the areas that were worked on or repaired.
-
- _Before_*EVERY*_ flight:_
-
- 1) Start the engine (if applicable) and test the entire throttle range. Run
- it at full throttle with its nose in the air for 15 seconds or so.
-
- 2) Check the receiver flight pack with a voltmeter to ensure enough charge.
-
- 3) Check the control throw direction for all surfaces. It's very easy to
- do a repair or radio adjustment and forget to switch these.
-
- If you can't find an expert that is willing to teach you, it is best to
- start with a 2-3 channel model with a long wingspan and alot of dihedral.
- The ideal thing to start with here would be a 2 channel glider. If you
- MUST start with a powered plane, a 6' foot powered glider, like the Piece
- O' Cake from Dynaflite is a good way to go.
-
- :::::: -- Gliders -- ::::::
-
- A 2-channel (rudder+elevator) polyhedral [see below] glider is just about
- the easiest way to learn to fly, and is highly recommended. Once you can
- handle that you can move up to rudder-elev.-spoiler-flap competition
- ships or (on the slope) rudder-elevator-aileron-spoiler aerobatic ships.
-
- Sailplane plug (aka religious sermon): ... don't think glider flying is
- just "launch, glide back"---It's very easy to get 30+ minute flights and
- about 1000' altitude. Remember, power flying is limited by the size of
- the fuel tank (about 10 minutes) and gliders are limited by the receiver
- batteries (about 2 hrs). And glider flying is *much* more challenging (my
- opinion, of course), while at the same time being easier to learn. And no
- fuel costs, no starting hassles, no cleanup afterwards... Also, many
- cities have ordinances prohibiting model engines, which means the flying
- fields are outside city limits. BUT, since sailplanes don't have those
- nasty, messy smelly things, we can fly in any large enough area!
-
- >Are most gliders hand launched, or do they have a small engine to get
- them up?
-
- Gliders are usually launched by a "hi-start"---a section of rubber with
- about 500' of line. It is hooked to the plane and pulled back---the
- rubber then pulls it up kite-like. (It is NOT like a catapult launch!).
- Launches of heights up to 500' can be obtained on a good day. The launching
- procedure is simple---keep the elevator neutral (for now) and keep it
- flying straight. At the top the glider will just fly off the line. A small
- engine can also be used but it creates a lot of drag which is very
- detrimental to gliding performance. Hi-starts range from around $20 for
- light-weight models to $100 for heavy-duty ones.
-
- Winches are also used---it's very similar to a high-start except that you
- (the pilot) always have control over the line tension so you can usually
- get better launches. It does take more skill, though; as a beginner you
- don't need to worry about winches just yet.
-
- Flying at the slope you just chuck the plane into the wind---that's it!
-
- >How do sailplanes stay up?
-
- Since a sailplane has no engine, it follows that it must always sink
- through the surrounding air. The trick then is to find some air that's
- going up faster than you'll sink through it... and for our purposes,
- there are two kinds of such air:
- ---air heated locally will tend to rise. The heating could be by the
- sun on a parking lot or a bonfire or a .... This is called "thermal
- soaring"---the columns of rising air are called thermals. This needs
- some skill/experience, and mostly involves smooth flying and a good
- idea of how your plane reacts. An easy way is to just follow more
- experienced fliers (some of which are birds) into them.
- ---wind striking a slope will rise to go over it. You just fly in front
- of the slope where the air is going up. With a steady wind this is
- easy to fly in, with challenges provided by aerobatics etc. This is
- called (surprisingly) "slope soaring." Landing is more challenging
- while at the slope unless you have a large field or something at the
- top.
-
- Recommendations:
- Sailplanes:
- 6' or 2m class: (recommended)
- Carl Goldberg Gentle Lady, Dynaflite/Craft-Air Drifter II, Airtronics
- Olympic 650, SIG Riser, Great Planes Spirit, etc. These are all
- polyhedral ships with rudder and elevator controls. All are highly
- recommended.
- Carl Goldberg Sophisticated Lady: basically a souped up Gentle Lady,
- it is in general not recommended---it's heavier and the T-tail
- structure is very easy to break, even on a slightly rough landing.
- 100" or standard class:
- These models fly better but are more cumbersome to launch and transport,
- and are also slightly more expensive. Try Dynaflite/Craft-Air Butterfly,
- Airtronics Olympic II, SIG Riser 100 etc. These are basically scaled up
- versions of the 2m ships above.
-
- Costs:
-
- >What kind of cost am I looking at for a solid training glider or
- >powered plane, with all gear?
-
- $200 is in the ballpark. $120 for a 4-ch radio, $60 for a 2m glider,
- covering and other supplies. ARF Gliders---$100 + radio + supplies.
-
- Powered planes: about $350-400---$120 radio, $70 plane, $120 engine + supplies.
-
- (By "supplies," I mean things like rulers, knives etc.)
-
- >Where can I mail-order stuff from?
-
- Try Tower Hobbies (1 800 637 4989) and Sheldon's (1 800 228 3237) [Inside
- CA, 1 800 822 1688]. Also look in modelling magazines for ads. Try Radio
- Control Modeler, Model Airplane News, Flying Models, Model Aviation.
-
- ================================ End of Part 1 ==============================
- --
-